Go

Detection and labeling of bad moves for coaching go CIG 2016

The level of computer programs has now reached professional strength for many games, even for the game of Go recently. A more difficult task for computer intelligence now is to create a program able to coach human …...

Understanding Game-Playing Agents with Natural Language Annotations ACL 2022

We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our …...